Friday, February 28, 2014

Terra Nova: Strike Force Centauri (DOS - Looking Glass Technologies - 1996)

Terra Nova:  Strike Force Centaui is a first-person combat simulator with squad-level tactical control.

Story

In the year 2327, pirate groups menace the Centauri system, raiding farms and killing people.  Strike Force Centauri and other similar units must intercept and eliminate these groups wherever and whenever possible.

An in-game computer database explains the history of the Centauri system, its clans, and other information.  It explains minute details about the economies and societal structure of nations.

Dotted throughout the game are Full Motion Video sequences.  These enhance the game and give the characters personality.  The quality is in the B-Movie range even compared to other similar games released in the 90s.  Unfortunately, there aren't enough video sequences.  It seems like there should be more of them.  Plot points and threads are introduced and never reach a definitive conclusion.  It's almost as if the developers wanted a larger story, but cut everything down to fit on a single disc.  Even worse, DOSBox sometimes skips the movies entirely (restarting DOSBox after each mission seems to help avoid it).  The game even crashed repeatedly before Operation Goblin could even begin (fixed by correctly configuring sound settings to use SoundBlaster's IRQ and whatnot).

Combat

Missions take place in the first-person point of view.  The player controls a mechanized suit armed with weapons and devices to defeat the enemy.  These weapons and items include lasers and rockets as well as spy drones, electromagnetic dampeners, and medical kits.  The player gives commands to squad members such as scouting an area, protecting a location, destroying a bridge, or retreating to an evacuation point.  The artificial intelligence on the squad members is pretty good, but the player needs to take care to give appropriate weapons for the mission (squad members will use auto-turrets to defend an area, but won't deploy them offensively; grenade launchers carry a risk of friendly fire).

Sometimes there are numerous tactics to win a mission, but others, especially timed missions, require precise planning and foreknowledge of what events occur in said mission.  Performing well earns the player medals.  Players must retry failed missions until achieving a minimum set of objectives.

Team members can not be killed during a mission since they evacuate whenever damage is critical.  However, wounded team members may not be available for a mission or two unless the story requires their presence.  Story and mission progression are linear, so missing out on a needed specialist can make the subsequent mission significantly more difficult.

Overall the combat is both fun and challenging, requiring the player to quickly react to changes in the enemy formation or mission parameters.  The trick is to give the right set of equipment to squad members along with proper tactics to defeat an all-too-often numerically superior foe.  A small bit of luck is handy as well.

Conclusion

Terra Nova is an enjoyable military simulator though there aren't enough missions or story sequences for my tastes.  There weren't enough missions to experiment with every weapon or tactic.  There weren't enough story sequences to give a sense of completion; the villain never receives their comeuppance.  I finished the game in about five hours, though that may not include aborted mission attempts.

Five and half hours to complete the game.
Five and a half hours on standard difficulty.  It may not include aborted missions.

Perhaps combining the real-time combat of Terra Nova with X-COM's base management, enemy interception, and strategic overlook would create an even better game.  The developers already created fairly large maps to represent planetary surfaces.  The game engine could randomly generate terrain for this hypothetical hybrid game.  Non-story missions would extend the game's length and give the player an opportunity to experiment with weapons and tactics.

Friday, January 31, 2014

Fiend vs. Mystic (Chrono Trigger - DS vs. SNES)

In the Chrono Trigger DS review/overview, I mentioned that "Fiend" isn't a good fit for the monster-people in Medina.  Here, I'll go into detail about that.

There were many other names, words, and terms that TOSE and Square-Enix could have re-translated to better match the original Japanese (Crono to Chrono, Ozzie to Vinegar, Masamune to Grandleon, etc.), but most survived the cut.  "Mystic" did not despite that it seems to be the superior term.  "Mystic" is better because it indicates the creatures are magical, but not necessarily evil.  "Fiend" doesn't hint at their magical nature and casts them as unthinking monsters.  A society with a mayor, shops, town square, and an inn can't be Fiends.  One of them even gave Crono cake.  How Fiendish is that?

In Japanese folklore, "demon" can include fairy-like or magical creatures that aren't necessarily evil.  This is a problem in American English as there is no general term that I know of for a magical creature that could be good or evil (there may be some regional, outdated, or esoteric terms, though).  "Fairies" are benign, but that term brings forth images of Tinkerbell.  "Demons" are inherently evil.  "Monsters" commit evil acts and may be unthinking; ditto for "Fiends".  Dungeons and Dragons solved this by using the term Fae/Fey (reminiscent of "fairy") to indicate a magical realm and creatures.  "Mystic" could be used similarly to imply magical origins, but not an evil disposition.

Likewise, Magus gained the title "Fiendlord" because of his Japanese title, Maou.  According to Chrono Compendium, this can be translated as either "Demon King" or "Magic King".  Calling Magus "Magus" seems analogous to "Magic King" and thus "Fiendlord" is wholly unnecessary.  Perhaps he could have a second title, "Lord of the Mystics", but it doesn't seem natural to refer to him as such.

Monday, December 30, 2013

iPhone: Not the Future of Gaming

Tech writers raised much ballyhoo regarding the adoption of the iPhone as the preferred gaming device of the masses.  There is one problem with this:  the iPhone is simply too expensive.  Apple sells their latest phone at $650 as the base price (additional storage raising the price in $100 increments).  The iPhone 5s pushes approximately 115 GFLOPS of graphical power for that amount of money.  The forthcoming PlayStation 4 on the other hand delivers 1840 GFLOPS for $400.  The PlayStation 4 provides more value for the dollar compared to an iPhone 5s.  Other devices beat it or are at least competitive with it.  I've assembled a table to display relative GPU efficiency of devices:

Gaming Efficiency
Device iPhone 5s PlayStation 4 Xbox One 3DS Wii U Lumia 521* Vita
Cost $650 $400 $500 $170 $300 $150** $200
GFLOPS 115 1840 1230 4.8 352 19.2 51.2
GFLOPS
per dollar
0.177 4.6 2.46 0.0282 1.173 0.128 0.256
*Assume it runs Adreno 305 GPU.  There should be similar Android phones in that price/performance range.
**Nokia/Microsoft cut the price to $100 recently, but they may be taking a loss and the nature of cell phones means a new model will be out next year.  So, $150 makes a good base price for comparison.
(Source for device GFLOPS:  http://kyokojap.myweb.hinet.net/gpu_gflops/)

With a voice and data plan, the iPhone 5s costs a user about $1,000 per year.  A typical family can't afford to give their children iPhones purely for gaming.  The iPhone 5s is so expensive that for the same price a person could buy a $50 pre-paid basic phone, a PlayStation 4 or desktop computer, and avoid a monthly cell phone bill.  Phone carriers subsidize the cost of the phone as part of the monthly bill (taking money from their standard plans to pay for the phone), but the costs are still too high for most families.

Additionally, a new iPhone comes out every six months to a year.  Keeping up with that pace drains the finances of the average consumer.  Consoles typically last at least five years before a replacement shows up and used games allow players to avoid $60 lemons.  Even copies of brand new console games drop after a while (see Greatest Hits versions of games on PlayStation).  PC gamers can upgrade graphics cards and make use of Steam sales to purchase games cheaply.  The iPhone is a money sink that practically requires cheap games to make up for the high costs of ownership.  And cheap games are not necessarily good games despite the hype for indie and mobile developers.  Not to mention that some mobile games push downloadable content heavily, sometimes costing over $100 to obtain every feature in a game.

GFLOPS aren't the be-all and end-all of gaming, but even in other areas the iPhone is lacking.  Fast-paced games require buttons; a touchscreen isn't good enough.  Using third-party controllers won't work well because developers would need to plan for multiple input schemes (such as one controller which includes shoulder buttons and another that doesn't).  Despite its far lower GFLOPS, the Nintendo 3DS at least contains buttons allowing for fast-reflex games and every developer can assume they are present during the development cycle.  The iPhone also does not allow for external SD cards or the swapping of batteries whereas far cheaper smartphones from competitors do.

Expensive smartphones and data plans have their uses, but their total cost of ownership is far too high to function as dedicated gaming devices.  They could be casual gaming devices, but casual gaming devices don't need to cost $650 and push 115 GFLOPS.  If your job, if you have one, doesn't involve constant communication, then you probably shouldn't buy something like an iPhone.  At that point it's just a toy and there are cheaper and better toys out there.

Monday, December 16, 2013

Chrono Trigger DS (Nintendo DS - Square Enix - 2008)

Originally developed and published by Square in 1995, TOSE added additional quests and re-translated the game for the Nintendo DS.

Positives

Accessible from the start of the game, the Arena of the Ages permits low-level challenges by enabling the player to win a Workman's Wallet early on.  The Workman's Wallet converts experience to gold and thus causes party members to avoid gaining any experience.  Stat-boosting Tabs/Capsules can also be won and are quite necessary for said challenge.  The Arena also allows two players to battle each other using Smidges (small generic monsters that evolve into more powerful creatures).

Compared to the PlayStation version, it loads very quickly.  If the choice were between the Nintendo DS and PlayStation version (available on the PlayStation Store), I'd go with the Nintendo DS version as it loads much faster.  The battles in Chrono Trigger fly by quickly once the player knows what to do, so excessive load times detract from the experience.

The Dimensional Vortex designs and layouts almost live up to the game's original dungeons, though the story elements that crossover with Chrono Cross may not be everyone's cup of tea.

New items such as the Master's Crown (permits Haste and a damage boost), the Elemental Aegis (blocks elemental damage for Lucca), and the Dragon's Tear (boosts critical hit rates) are some of the new useful items added to the game.

Nitpicks

A few translation points are perplexing, but especially the changing of the term "Mystic" to "Fiend".  I personally prefer Mystic because it seems to fit into the fantasy setting better.  Magus even gained the title "Fiendlord" which seems clunky since "Magus" is already a title!

Some of the rest of the translation may fall into the trap of being too literal, but, having quickly played through the Super Nintendo Chrono Trigger recently, the changes aren't too bad or drastic save for the modification to "Fiend".

Negatives

The Lost Sanctum fetch quests are horrible, consisting of going up and down a mountain repeatedly.  The party acquires some useful items, but this is the antithesis of the original Chrono Trigger's design philosophy.

New items such as the Mirrors are some of the less useful items found in the Arena of the Ages.  For instance, the Pontic Mirror counters non-Water attacks 25% of the time and is only usable by Marle and Frog.  The trouble is that Rage and Wrath Bands counter all attacks 50% and 80% of the time, respectively, and all party members can equip them.  The Mirrors have some use in a low-level run, given that Rage Bands can't be easily won.  A higher counter-attack rate would negate some of these complaints.  The same goes for the Nu Arcana:  it can be useful in a low-level run to potentially reduce a non-boss enemy's health to one hit point.  It becomes less useful as the party gains more power.

Rather than using portals that appear on the map, the new locations could have been placed on an island at the corner of the map.  It wouldn't be accessible until late in the game, but it would both fit in with the changing-world theme and stay out of the way of the normal game.  Using portals just makes the new content feel even more tacked on.  Even something as simple as an earthquake opening a cave in a mountain could have served as an excuse for their abrupt appearance.

Pro-Tips

If going for a low-level run, never allow the Smidge to transform to a higher form.  The cost of fighting in a tier increases, but the prizes won't change.  It completely wrecks the economics of fighting in the Arena of the Ages.  Always keep a backup save in which the Smidge has not been sent to train.

It is possible to re-enter the Dimensional Vortex dungeons after defeating the respective bosses.  Since parts of the dungeon are random, this allows the player to retrieve all items or visit all sections.

The Nintendo DS version adds a clear save file after defeating the final boss, so that it is not necessary to go through the entire game again to access the Dimensional Vortex dungeons.

Conclusion

If you're looking to play Chrono Trigger for the first time, challenge yourself to a low-level game, or desire to battle Smidges in the Arena of the Ages, then Chrono Trigger DS may be the game for you.  Despite a few quibbles with the new translation and content, the basic story and game are there and are still enjoyable.

Thursday, October 17, 2013

Hello World

Video games are a bit of a hobby for me and I wish to review ones that I find interesting.  I'm not necessarily the best gamer (in fact I cheat frequently) and my tastes are esoteric, but when I find a game I enjoy I may post here about it.  Maybe I'll even post about games I do not enjoy, but without whining constantly.

I hope to create both video and text reviews and post them to this site.  The video reviews should be a mix of Ancient DOS Games, Turbo Views, and MMO Grinder.  The text reviews will be for shorter games or ones I did not particularly enjoy (or had to cheat extensively to beat).    I may also posts cheats and other items of interest.

Blogger may not be the best platform for this, but it's free and low-maintenance.